Starting with a pencil sketch of the most important places (skipping details like the trees and the small buildings), I then went back in with a Memory brush pen. Treona gives the characters a copy of the map shown on page 9 and explains that the goblins live primarily in the northern sections of the town, so it will be. I drew the map separately from the "Kiris Dahn" name and the compass rose.
THE SLAYING STONE 4E TOWN MAP PLUS
Here's the process I used to make the map, plus a big, printable version at the end. When you have eliminated the JavaScript, whatever remains must be an empty page.
In theory, the map was supposed to go up on the D&D website, but it still hasn't (and I was laid off before the adventure came out, so there's not really much I can do about it). Find local businesses, view maps and get driving directions in Google Maps.
There were a couple reasons for this: One is that I figured it would be faster, and the other that I think it works better for an adventure to focus on the important places in an adventure rather than show every little building. Within its plundered ruins lie treasures yet to be unearthed, including the last of the slaying stones - deadly relics from bygone wars. So I made it myself, using more of a pictorial map style. HS1 The Slaying Stone (4e) Goblins have invaded Kiris Dahn, once a jewel in the crown of Nerath, the fallen human kingdom. There wasn't any budget for new art or maps for The Slaying Stone, but I definitely needed a city map.