Other settings are: Int Pressure = 0.5, Viscosity = 4.0, Surface Tension = 10 For the fluid in the rendered image, a value of 30 has been used. The value depends on the size of the glass object and the scene's scale. To get more particles, the emitter's “Resolution” value has to be increased under Node Params > Particles. If you have to rescale the emitter use the R key. Īdd “Circle” emitter from Edit > Add > Particle Emitter and place it inside the glass. If you want to reposition it unlock it under Node Params > Node > SD ↔ Curve. Import the glass with the Ctrl/Cmd + I command. The very first task is to fill the glass with milk: Please bear in mind that this tutorial is based on RealFlow's standard scale, and therefore the objects might appear rather big. Shading modes are toggled with the 7, 8, 9, and 0 keys.įor this scene, the milk glass from the “ Wetmap Creation” quick start tutorial is used. Viewport perspective is changed with the 1, 2, 3, and 4 keys. Imported objects from SD files have to be unlocked before they can be transformed with Selected object > Node Params > Node > SD ↔ Curve RealFlow nodes can be moved, scaled, and rotated with the W, R, and E keys. Here is the nodes list for the first part – the relaxed fluid:Īll scene elements can be added from RealFlow's “Edit” menu: The result of the workshop rendered with Maxwell Render. Then, the interaction between the fluid and the smashing glass is done in a separate action. Please note that this simulation is split into two parts: in the first simulation a resting and calm fluid is created.
#How to get more emitters on particle illusion how to#
In this tutorial you will learn how to recreate this simulation with RealFlow's built-in tools. The idea behind this setup is very interesting, because it is a combination of fluids, rigid bodies, and slow motion effects. One of the most famous RealFlow scenes is a shattering glass after being hit by a bullet.